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  1. Doty's Guide to Killing Zulrah Gearing for the fight I try and use the best in slot gear available that I have and can afford to use regularly in game. Gear is as follows for corresponding attacks with Magic and Ranged and can be substituted for lower tier gear, I always recommend wearing a Ring of Wealth on all tier setups: Helmet: Serpent Helm>Ancestral Hat>Ahrim's Hood | Serpent Helm>Armadyl Helm>Robin Hood Helm>Karil's Coif Cape: Imbued God cape>God cape | Ava's Assembler>Ava's Accumulator Necklace: Occult Necklace>Amulet of Fury>Amulet of Glory | Necklace of Anguish>Amulet of Fury>Amulet of Glory Chest: Ancestral Robe Top>Ahrim's Robe Top | Armadyl Chestplate>Karil's Leathertop Legs: Ancestral Robe Bottom>Ahrim's Robeskirt | Armadyl Chainskirt>Karil's Leatherskirt Offhand: Ancient Wyvern Sheild>Mage's Book>Unholy Book Main hand: Sanguinesti Staff>Trident of the Swamp>Master Wand* | Toxic Blowpipe>Magic Shortbow* Gloves: Barrow's gloves Boots: Eternal Boots>Infinity Boots | Pegasian Boots>Ranger Boots Ammunition: Ample Water, Death and Blood runes if using Master Wand to auto-cast Ice barrage* | Dragon Darts>Rune Darts | Amethyst Arrow>Rune Arrow* Ring: Ring of Wealth Recomended Combat levels 80+ 80+ 70+ 80+ 44+ Getting there Head over to the Vitality Wizard and select the following options: Head to the end of the Dock and Board the Sacrificial Boat Zulrah's different forms This is Zulrah's Serpentine Form - You can expect mostly Range attacks with the exception of when Zulrah does it's "Jad" rotation in which it will flick between Magic attacks and Range attacks after 3 minutes of total time. Pray Ranged and Mystic Might or Augury while attacking with Magic as this form is highly resistant to ranged attacks. This is Zulrah's Magma Form - You can expect Melle attacks which can be completely safe spotted as of now. Pray Mystic Might or Augury while attacking with Magic as this form takes more magic damage then it does with ranged. This is Zulrah's Tanzanite Form - You can expect both Ranged and Magic attacks. Pray Ranged at the start along with Eagle Eye or Rigour and flick to Mage protect when you notice his attacks change while attacking with ranged as this form is highly resistant to magic attacks. This is one of Zulrah's Snakelings Snakelings are monsters that Zulrah will summon during the fight via shooting white orbs. They only have 1 Hitpoint. They attack with either magic or melee, but never both. Both Snakelings have 1 Defence with -40 against all combat styles, and have a max hit of 15. I personally do not worry about killing Snakelings as their damage is usually minimal, feel free to kill them if they are causing a problem for you. Here are the Safe Spots I have identified and currently use: These 5 Squares are safe from Zulrah's Venom clouds which span a 2X2 radius and deal varying damage per tick as long as the player is standing in its radius. The Red Square is where you will stand to fight Zulrah when it enters it's Magma Form Subsequent Green and Blue Squares are where you can stand when Zulrah is in either it's Serpentime Form or it's Tanzanite Form and be safe from venom cloud damage. This is one of Zulrah's Venom clouds, clouds spawn based on Zulrah's rotation, running through venom clouds is sometimes required and will cause minor damage in comparison to standing in them. What to do if you die In the event you die while fighting Zulrah all items except the three most valuable will be held by Priestess Zul-Gwenwynig. Items held by the priestess are PERMANENTLY LOST if the player dies an unsafe death before reclaiming them. You will need to pay her 200k GP to retrieve your items. Notable drops Zulrah Scales are always dropped and Zulrah's scales are used to charge Serpentine Helmet, Toxic Blowpipe, Toxic Staff of the Dead, and Trident of the Swamp. It can also be used to create Anti-Venom potions at 87 Herblore for experience. Tanzanite fangs can be crafted into a Toxic Blowpipe with a chisel with 53 Fletching Magic fangs can be added to the Staff of the Dead to create a Toxic staff of the Dead, or to a Trident of the Seas to create a Trident of the Swamp Serpentine Visage can be crafted into a Serpentine Helm with a chisel with 52 Crafting
  2. The Corporeal Beast is truly one of Vitality's endgame bosses, with the most notable drops being the Spirit Shields, it is a boss that should not be taken lightly and a great amount of patience should be required to correctly farm this boss. The Corporeal Beast has the following stats. It's more notable drops are the Elysian Spirit Shield, Arcane Spirit Shield, Spectral Spirit Shield, Holy Elixir, Spirit Shield, and it's respective Pet. Drop rates are specifically similar to OSRS and boosted accordingly to account status. How to get there. Recommended Gear. There will be three divided gear set-ups, all favoring toward's the economic state of the player. Each gear set can have variations such as Slayer Task ( Slayer Helmet ), better loot ( Ring of Wealth ). Due to the limitations of the server, the best Stab weapon ( Ghrazi Rapier ) will still outweighs the DPS of a Dragon Warhammer. IT SHOULD BE KNOWN, THE CORPOREAL BEAST HAS A 50% DAMAGE REDUCTION TO THE EXCEPTION OF SPEARS AND HASTA ON STAB STYLE. The High Tier Gear - Set. The Low Tier Gear - Set. Inventory Setup. Boss Mechanics. Before attempting to fight the boss, it is recommended you use the Stat Draining Method, constantly using the Special Attack of the Bandos Godsword or Dragon Warhammer to reduce it's defensive bonuses. DO NOT TELEPORT ONCE INITIATING THE FIGHT, THE HP WILL RESET. The Corporeal Beast shares many different styles of attacks. Melee attacks dealing up to 33 damage. Magic attacks dealing up to 65, 55, and a split projectile of up to 30 damage. The Dark Core dealing of up to 13 damage every 2 game ticks. It is very important to take account the spawn of The Dark Core, which spawns at 1/8th of a chance upon the Corporeal Beast being hit for 32 damage or more. However, it is advisable to always use protect from Magic as it is the style of which it deals the most damage. The Melee attack. The AOE Magic attack. The Stat-Draining Magic attack. The Magic Attack. This is a very difficult boss, and should not be taken lightly, it is advised to rather duo or team-slay the Corporeal Beast for maximum efficiency. Thank you, and recommendations, additions to the guide, or critic is accepted.
  3. The Dagannoth Kings are some of the early game grinds that a player can take on, let it be farming all three or starting on a budget and farming the easier Dagannoth Rex. We will be taking a hit at how to farm all three Dagannoth Kings. The Dagannoth Kings have the following stats. Their more notable drops are the Dragon Axe, Berserker ring, Archer's ring, Warrior ring, and Seer's Ring. They can also drop Pet versions of each King. Drop rates are specifically similar to OSRS and boosted accordingly to account status. How to get there. Recommended Gear. There will be three divided gear set-ups, all favoring toward's the economic state of the player. Each gear set can have variations such as Slayer Task ( Slayer Helmet ), better loot ( Ring of Wealth ). The High Tier Gear - Set. The Mid Tier Gear - Set. The Low Tier Gear - Set I do not recommend using low tier gear sets unless relying on Void damage output. Inventory Setup. Boss Mechanics. You must know the layout of the Dagannoth King Lair in order to understand how to begin the farming process. Dagannoth Supreme. You MUST pray Ranged, and preferably use melee attack style. It is Dagannoth Supreme who you will want to use the Saradomin Godsword special on. Dagannoth Prime, can be done safespotting against Rex or be far enough in order to not obtain aggro. You MUST pray Magic, and preferably use a ranged attack style. Dagannoth Rex can be safespotted in this position, without needing to be attacked thoroughly. Upon completing one cycle of Dagannoth Kings, you shall repeat the process in inverted form. Dagannoth Rex - Dagannoth Supreme - Dagannoth Prime. Thank you, and recommendations, additions to the guide, or critic is accepted.
  4. The Cerberus is one of the endgame bosses farmed in order to obtain any of the crystals used to form the strongest boots ingame, requiring a Slayer level of 91 to attack. The Cerberus has the following stats. It's more notable drops are the Eternal, Pegasian and Primordial Crystals used to upgrade the end game boots followed by the Smouldering Stone and it's own pet variant. Drop rates are specifically similar to OSRS and boosted accordingly to account status. How to get there. You must talk to the Key Master and ask about the curse for you to be allowed into one of the three passages. Enter any of the three passages to begin the encounter. Recommended Gear. There will be three divided gear set-ups, all favoring toward's the economic state of the player. Each gear set can have variations such as Slayer Task ( Slayer Helmet ), better loot ( Ring of Wealth ). Due to the limitations of the server, the best Stab weapon ( Ghrazi Rapier ) will still outweighs the DPS of a Dragon Warhammer. The High Tier Gear - Set. The Mid Tier Gear - Set. I DO NOT RECOMMEND A LOWER TIER GEAR - SET. Inventory Setup. Boss Mechanics. Due to the nature of the server, the Ghrazi Rapier being a stab weapon is miles better than the use of the best crush weapon, so it should still be considered the top tier weapon for this boss. Cerberus will deal mostly magic damage, use your prayers accordingly. But is able to deal all three types of damage of up to 23 hitpoints, you can know which attack will be used. His melee attack consists of a bite. His ranged attack can be seen as a spiky ball being hurled towards you. His magic attack can be seen as a smooth ball being hurled towards you. Once Cerberus reaches a threshold of 400 hitpoints, three souls will be summoned. Blue is magic. Red is melee. Green is ranged. Failure to protect correctly against each attack will result in 30 damage. Each attack will always initiate from west to east. Upon reaching a 200 hitpoint threshold, Cerberus will growl at the player, throwing three markers of damage. Standing on top of a marker will deal upwards of 15 damage. Standing beside a marker will deal upwards of 7 damage. These markers will explode after 5 seconds dealing more damage. The fight is not to be taken too lightly, the conjuction of it's normal attacks, the soul's attacks and the marker damage can deal up to 68 damage in a single tick. Thank you, and recommendations, additions to the guide, or critic is accepted.
  5. The Abyssal Sire is an Abyssal Demon - like Boss, requiring 85 slayer to kill, and is included for the Slayer Master's Abyssal Demon task. The Abyssal Sire has the following stats. It's more notable drop is the Unsired ( 1/ 126 ), and used on the Font of Consumption on it's drop table are the following. The Abyssal Orphan has a drop rate of 1 / 1000 Drop rates for the use of the Unsired are specifically similar to OSRS and boosted accordingly to account status. How to get there. Recommended Gear. There will be three divided gear set-ups, all favoring toward's the economic state of the player. Each gear set can have variations such as Slayer Task ( Slayer Helmet ), better loot ( Ring of Wealth ), etc. The High Tier Gear - Set. The Mid Tier Gear - Set. The Low Tier Gear - Sets. Inventory Setup. REMEMBER YOU ARE HERE FOR FAST KILLS, TELEPORTING HOME AND BACK. Adjust accordingly to your gear, or preferred method of farming this boss. Boss Mechanics. The boss follows three phases. First Phase. The Abyssal Sire must be attacked for the fight to initiate. During this first portion of the battle bubbles of Poisonous Gas will harm you and Poison you, adjust your inventory set up if you wish to stay for more than one kill a trip. After reaching approximately 90% of it's HP, you must then attack four respiratory systems on the sides of the arena. Second Phase. The Abyssal Sire dethrones, attacking you with melee, creating Spawns. During this phase, you will be attacked by four tentacles, which can be avoided by standing directly in the middle. Third Phase. The Abyssal Sire walks towards the middle of the room and will begin opening up it's chest spawning and delivering gas attacks at your position. The Abyssal Sire will spawn Spawns, attacking only with poisonous fumes, teleporting you to him and detonating itself to deal massive amounts of damage, this can be evaded by walking two tiles away. You MUST switch towards your melee counterpart gear. Safespot position if need to heal during the fight. Thank you, and recommendations, additions to the guide, or critic is accepted.
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