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VITALITY - To Strengthen the server! Introduction - First of all, thank you for taking the time to read my proposal. my IGN is "Task" and i would like to propose a few changes to the server which i will list below. i will also provide a strong argument as to why it would benefit the Vitality community which will also put Vitality on track to being within the Top 3, RSPS. To strengthen and preserve the server, i highly recommend the following to be considered: Playercount I have been monitoring the player count for over 2 months + now. this also includes wilderness pking from both edge and deep. the player count is slowly dropping which means slowly, but surely, the server is starting to die. i have been speaking with many players both inside and outside of my clan discord and they have all mentioned they are waiting for a "new" server to drop. this server is called Zaros. while i am not among those people waiting for a change in server, i would much rather help perfect the one i currently enjoy spending my free time on. the playercount has been damaged due to a number of things which include, 1) economy wealth being held by dicers, 2) being cleaned and having no real motive to rebuild, 3)server lag and disconnection and inactivity in the wilderness during their timezone. i will touch more on player count further down on the other points i make. Money Sink there needs to be a better money sink in-game. with the majority of the servers wealth being held by those choosing to afk at edge providing a gambling service, in my opinion, not one individual should hold enough wealth which could potentially destroy the economy of a server, not to add control inflation of any item they desire and potentially, sell off their wealth for an IRL advantage. i suggest the following:- ⦁ staking/gambling npc (there is a limit less than the dicers at edge, allowing you to comfortably stake 10k or 1b max. while we all may have the desire to gamble one time or another, allowing a dicing host to set a 1b minimum stake req is bizarre in the sense this could determine if the person choosing to gamble, quits due to being cleaned. i feel having a gambling npc in the game slows down the process by allowing smaller gambles to happen and it also gives the player the opportunity not to get too greedy resulted in them being cleaned and then quitting. this damages the player count and feeds the economy holders as the chances are always in the dice host's favour. ⦁ A well of goodwill. this feature is in OSRS. it allows a player to use coins on the well, thus boosting a progression bar. we could set the progression bar at a 0-100% ratio. as soon as enough coins have been deposited within the server, a bonus xp, extra pkp 24 hour period will occur. this encourages a positive money sink, encourages those to skill during an xp boost and also encourages others who favour pking to pk more to earn the pkp boost! ⦁ Lottery NPC. this feature also places an npc in game to allow a player to speak to them, and buy tickets for a set value. each ticket enters you into a draw in the attempt to win the "jackpot" item or sum of wealth. we could perhaps charge a ticket at a 1 per 10 million gp rate. the money then accumulates into a pot and the winner is chosen on a timer of say, 6 hours? if you win while you are offline, the wealth will be placed into your bank with a message provided on login. Quality of life update ⦁ Discord Icon. I feel the community needs to come together more meaning, more active users on the Vitality discord. while some users may not know the ::discord command ingame, why not create a discord icon in the clan cc? please see example below. not only could this be used to direct you to the Vitality discord, but it can also be used for quick access when your clan requires you to join voice chat. personally, this would benefit me and many other clan members on the server. Bounty Hunter and Wilderness Updates ⦁ as you are fully aware, there is a bounty target system on Vitality. not many people hunt down their targets as i have witnessed this first hand by being in the wilderness both low level and high, and i have had the same target for more than 1 hour. even though i skip my targets from time to time, the challenge would be nice. so we need to come up with a way to encourage people to gear up and hunt down their target. in order to do this, i think we need to create a separate Bounty Target shop. this shop would serve the purpose on providing a different currency (blood money or alternative token) per bounty hunter kill. please see brief example of what the store could look like below. lets say 1 bounty kill could reward say, 200 blood coins? (a new potential money maker to bring life back to the wilderness and to create a constant looking over your shoulder environment). - the values of each item would need to be reviewed depending on value per point to item ratio. also, you could create a wilderness casket scheme in the shop for a high bounty point cost. ⦁ Wilderness Slayer shop / slayer shop - there could be a point system reward for specifically taking on wilderness slayer tasks. not only does this bring pvmers into the wilderness allowing pkers the opportunity to hunt down their prey but, a very generous reward system to those willing to take "the risk" - brief shop idea below but will need to be reviewed to fit into Vitality. i.e Black masks, tb rune pouch etc. A clan npc with season rewards just like the suggestions above, i have taken some time to think of a way to bring people back into the wilderness, bring active pkers from other servers to Vitality and to encourage those who do not wish to participate in clan activity, to join forces with the friends they have made in game and support one another in the wilderness in the attempt to reep some fabulous rewards. you may be asking yourself, how? well... let me tell you. a NPC could be located at home which allows you to create a clan through your clan chat system for example: the account name: "clan 1" would be registered with the clan npc. the npc will show a list of each clan registered under him and the points each clan have accumulated. "a pointing system you may ask?" yes.. each participant in "clan 1" will eventually get kills. if a member under the "clan 1" cc manages to get a kill, he will be rewarded with points that then add to the total for his/her clan. the clan with the leading number of points at the end of a season"cycle" will get a nice reward. - reward to be determined. (points can not be gained by killing any other clan member or friend on your cc, nor farmed by killing the same person (abit like pkp at edge). i just feel not only will this be a great opportunity for everyone to learn that pk style they have been itching to try, or perfect their edge pking ability, this is a prime opportunity for them to do just that and, be active in their clan or friendship group cc. just to inform you - i have many friends who are looking for a strong server and i know items i have listed below would encourage them to join alone. not to mention once word gets around how much greater Vitality would become and how active the wilderness now is, due to systems being implemented and strong wilderness slayer capabilities. please accept my apologies for all grammatical errors. this was rushed as i have many ideas but none of them are actually on paper (lol) - happy to discuss in voice on discord if required. Task